I leaned into that difficulty in the descriptions and marketing, calling it the first “hardcore cooking simulator” and even adding an “extreme difficulty” in updates to the first game. The big hook I had for the first game, where you had to cook and serve orders to customers for the duration of a day as you built up your restaurant from zero to five stars, was that it was not quite as easy as it seemed. ![]() Maker of indie games such as Cook, Serve, Delicious! 2!! and the Oil Blue, through his company Vertigo Gaming Inc., David Galindo joins us on the blog to talk about the topic of difficulty in games and how the CSD series strives to make difficult games for everyone!Ī key component of Cook, Serve, Delicious! and Cook, Serve, Delicious! 2!! is the difficulty.
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